Friday 24 February 2012

Filo and Friends


Library girl and her filing cabinet chum.
I liked this piece as it's a bit different and was trying something new with painting the skin it's kinda painting but also acknowledging the lines in the drawing, which I think works for me better than some other styles - anyway I quite liked how it turned out, shall try a few more pieces in this vein I think... (although that hand's a bit dodge...)

Monday 20 February 2012

Feburary - Concept project

Earlier this month I'd been doing a bit of concept work for the chaps at Remode Studios, fun little project a few images for a pitch document. Been fun creating top down apocalyptic scenes (which for this game artist is actually quite unusual) and was based on an interesting IP which is always nice.

As it was only a 4 day project for a range of images, I'd been using some basic 3d mesh renders to work from to speed things up a little - actually should do a bit more of this for backdrops on more dynamic pieces as it saves a *lot* of construction lines.

Thursday 16 February 2012

Double Fine Adventure!



As an adventure game fan and Double Fine disciple, this has been a curious week, last Wednesday something really got me excited about games in a way I've not been for some time. Check it.

This project's cool not just because it means we might have a new Ron Gilbert and Tim Schafer game (along with splendid art and design from Double Fine team) but excitingly it's publicly funded through voluntary backers, AND there's a documentary following its production. This is great as it helps promote a healthy, highly creative image of game development to consumers and to the broader creative industries as a whole, which is something I endorse. Cannot think of a better studio to help promote the positives of game creation as an 'art from'. This is where I write 'support it today!' and sign off normally, but now (a week on) Tim has managed to raise something like 1.7 million dollars - fair to say he did pretty damn well, but there has been a lot of debate over his success.

It's clearly a good thing for a developer to engage with their consumers directly, and a great thing for fans, and could potentially ripple out across the industry with interesting results, especially in light of the fact that the negative aspect of publisher-developer relations are often well documented. But it's fair to say that Schafer's success is just that, his own (plus fans)personal victory - as it's difficult to imagine another developer gaining such support. Forgive the gratuitous (entirely imagined) game developer nudity pictured, but it got stuck in my mind as an idea and well I just had to paint it...

Sort of references the, personality factor, the cult nostalgia (in the items scattered around) and also that people need only give a single dollar if they cared to (hence all the 1 dollar bills).